The SWARM creates an interactive arts documentary for BBC Taster featuring Polly Morgan, to engage a younger audience and encourage more people share BBC Arts content online.
We’ve just completed an R&D study for Protagonist – a digital theatre experience powered by a software engine to automatically create a video life story from an individual’s social media content from theatre producers, The Other Way Works and funded through REACT. It is a practical attempt to make sense of our vast stashes of personal data in a human, emotional and narrative way. The findings are published here.
We’ve been named as finalists in the IC Tomorrow Digital Innovation Contest on Data! Please cross your fingers for us as we compete for the prize to work on developing a project with the
Facilitation is core to what we do. We believe that taking our clients and partners on a creative journey with us is the best way to success. We provide workshops and training in a variety of forms and facilitate the creation of content with audiences. See some of our work in this space here.
Design is one of our specialities. We provide our clients with a full range of design services that cross content, interfaces and branding to create compelling digital experiences. We also specialise in early-stage product and service design and prototyping. See some of our work here.
We 'get' digital and leverage our thinking skills to help our clients find success in the digital world. We provide analysis and strategy for broadcasters, arts organisations, museums, content owners and software startups. See some examples below.
A Spanner in the Works is a new location-specific mobile history game for kids that let's them travel back in time to explore historic photos of their area and battle an evil, time-travelling villain.
The game opens up new opportunities for children to explore local history and for improving the overall shopping experience for parents.
How do you say “The Swarm” in Chinese?
- That’s how!
A new game experience supports the Sundance-nominated documentary Google and the World Brain; reminding us that, on the internet, not everything is as it seems...
The launch supported the US-premier of the film on Al-Jazeera America and represents a radical new way of marketing a serious documentary; bringing gaming, Facebook marketing and filmmaking together to strengthen the call to action.
The Finsbury Arts festival in London recently held a ThinkShop – a host of 10 minute mini-lectures on a variety of art-related subjects.
Jason showed the audience with a talk about what an art-gallery experience might be like in the future by hosting a wireless exhibition.