Facilitation is core to what we do. We believe that taking our clients and partners on a creative journey with us is the best way to success. We provide workshops and training in a variety of forms and facilitate the creation of content with audiences. See some of our work in this space here.
Design is one of our specialities. We provide our clients with a full range of design services that cross content, interfaces and branding to create compelling digital experiences. We also specialise in early-stage product and service design and prototyping. See some of our work here.
We 'get' digital and leverage our thinking skills to help our clients find success in the digital world. We provide analysis and strategy for broadcasters, arts organisations, museums, content owners and software startups. See some examples below.
A Spanner in the Works is a new location-specific mobile history game for kids that let's them travel back in time to explore historic photos of their area and battle an evil, time-travelling villain.
The game opens up new opportunities for children to explore local history and for improving the overall shopping experience for parents.
How do you say “The Swarm” in Chinese?
- That’s how!
A new game experience supports the Sundance-nominated documentary Google and the World Brain; reminding us that, on the internet, not everything is as it seems...
The launch supported the US-premier of the film on Al-Jazeera America and represents a radical new way of marketing a serious documentary; bringing gaming, Facebook marketing and filmmaking together to strengthen the call to action.
The Finsbury Arts festival in London recently held a ThinkShop – a host of 10 minute mini-lectures on a variety of art-related subjects.
Jason showed the audience with a talk about what an art-gallery experience might be like in the future by hosting a wireless exhibition.
We all owe someone something. What do you owe?
Alinah Azadeh acts as debt collector and servant to The Book of Debts - a large tome that she fills in each location she visits with the stories of debts owed by the people of that community. She then recites and burns the book as a public act of ‘absolution.’ THE SWARM has created a website as a way to contribute to a digital version of the book.
Causa Justa is a social-justice documentary series that airs on 16 countries on the Latin American news network, TeleSUR.
THE SWARM spent a week in Venezuela working intensively with the production team on creating a transmedia strategy for the programme's next series in conjunction with Televisión América Latina.
During 2012 and 2013, THE SWARM facilitated a series of workshops across the UK for the Digital R&D Fund for the Arts.
The workshops were full-day collaborative activities designed to help build strong ideas and teams with arts projects, technology providers, and researchers.
THE SWARM is proud to be a pro-bono sponsor and advisor to Endz2Endz - the place for young urban talent.
The project - started by 4 youths from South London housing estates - starts from the belief that showcasing positive stories about young people and giving them a home for showcasing their talent will promote positive behaviour as an alternative to violence.
MIPTV's Connected Creativity Experience Hub was an exhibition designed show the entertainment industry the future of digital entertainment.
How learning - both formal and informal - will change in light of new mobile technologies was the subject of the latest talk from THE SWARM given at Learning Without Frontiers.
Why location-based mobile services matter to your media business, right now is the title of a new column by Jason DaPonte on media-intelligence site The Media Briefing.
MuseumNext recently quoted Jason DaPonte, Managing Director of THE SWARM on tablet strategy, in a recent blog post, 'What Can the iPad do for Museums?'.
Stroome is positioning itself as the social network where web’s most collaborative online video editing and social networking community — a place where anyone with a camera and a point of view (students, journalists, sports enthusiasts, travelers, advertisers, marketers, corporations, educators) can work together or individually to polish, publish and promote their content to a potential audience of millions.
THE SWARM has worked with curators artists to create an installation that is part of a community-lead effort to regenerate Brixton Market, in south London.
Jason spoke about trends in the mobile space including about playfulness re-emerging in digital utilities and the power of 'freemium' business models in the space, as well as looking forward to invisible and wearable displays in the augmented reality (AR) space.
The power of storytelling in communicating with audiences and creating value for consumers on mobile devices will be the topic of a talk called Tell Me a Story - to be given at MEX - the Mobile User Experience conference in London on 30 November.
"From an ethnographic perpective, they're going to populate a space we haven't seen used that much before, which is portable but mainly within the home. It's the type of device that you can curl up with on a sofa and watch a film or read the Sunday paper,"
The mobile space holds commercial and creative opportunities - if you get it right. THE SWARM has extensive experience developing successful mobile strategies using a variety of techniques and tools that can be done independently or collaboratively with your organisation.
Developing content and products for the mobile space isn't as simple as 'take our website and make it small.'
The Future is Mobile for many companies and brands. No one will deny mobile is growing like wild; but the big quesion is, "How do we understand this space and how do we deal with it?"